Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authormano-wii <germano.costa@ig.com.br>2018-11-19 13:55:59 +0300
committermano-wii <germano.costa@ig.com.br>2018-11-19 14:05:20 +0300
commit80499bcc52947cde946cd6c64e8ddb694e598286 (patch)
tree827be79be45664bb35a76db1f9fe8aeef8aba9c4 /source/blender/draw/engines/eevee/eevee_materials.c
parent24677cf77bbd97827bb5789bc1e4d883732a59da (diff)
EEVEE: Cleanup remove unused shader.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index d7d9649ad63..a87b4626628 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -58,7 +58,6 @@ static struct {
struct GPUShader *default_hair_prepass_clip_sh;
struct GPUShader *default_lit[VAR_MAT_MAX];
struct GPUShader *default_background;
- struct GPUShader *default_studiolight_background;
struct GPUShader *update_noise_sh;
/* 64*64 array texture containing all LUTs and other utilitarian arrays.
@@ -597,10 +596,6 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata, EEVEE_StorageList *stl, E
datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl,
NULL);
- e_data.default_studiolight_background = DRW_shader_create(
- datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl,
- "#define LOOKDEV\n");
-
e_data.default_prepass_sh = DRW_shader_create(
datatoc_prepass_vert_glsl, NULL, datatoc_prepass_frag_glsl,
NULL);
@@ -1799,7 +1794,6 @@ void EEVEE_materials_free(void)
DRW_SHADER_FREE_SAFE(e_data.default_prepass_sh);
DRW_SHADER_FREE_SAFE(e_data.default_prepass_clip_sh);
DRW_SHADER_FREE_SAFE(e_data.default_background);
- DRW_SHADER_FREE_SAFE(e_data.default_studiolight_background);
DRW_SHADER_FREE_SAFE(e_data.update_noise_sh);
DRW_TEXTURE_FREE_SAFE(e_data.util_tex);
DRW_TEXTURE_FREE_SAFE(e_data.noise_tex);