diff options
author | mano-wii <germano.costa@ig.com.br> | 2018-11-19 13:55:59 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2018-11-19 14:05:20 +0300 |
commit | 80499bcc52947cde946cd6c64e8ddb694e598286 (patch) | |
tree | 827be79be45664bb35a76db1f9fe8aeef8aba9c4 /source/blender/draw/engines/eevee/eevee_materials.c | |
parent | 24677cf77bbd97827bb5789bc1e4d883732a59da (diff) |
EEVEE: Cleanup remove unused shader.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index d7d9649ad63..a87b4626628 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -58,7 +58,6 @@ static struct { struct GPUShader *default_hair_prepass_clip_sh; struct GPUShader *default_lit[VAR_MAT_MAX]; struct GPUShader *default_background; - struct GPUShader *default_studiolight_background; struct GPUShader *update_noise_sh; /* 64*64 array texture containing all LUTs and other utilitarian arrays. @@ -597,10 +596,6 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata, EEVEE_StorageList *stl, E datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, NULL); - e_data.default_studiolight_background = DRW_shader_create( - datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, - "#define LOOKDEV\n"); - e_data.default_prepass_sh = DRW_shader_create( datatoc_prepass_vert_glsl, NULL, datatoc_prepass_frag_glsl, NULL); @@ -1799,7 +1794,6 @@ void EEVEE_materials_free(void) DRW_SHADER_FREE_SAFE(e_data.default_prepass_sh); DRW_SHADER_FREE_SAFE(e_data.default_prepass_clip_sh); DRW_SHADER_FREE_SAFE(e_data.default_background); - DRW_SHADER_FREE_SAFE(e_data.default_studiolight_background); DRW_SHADER_FREE_SAFE(e_data.update_noise_sh); DRW_TEXTURE_FREE_SAFE(e_data.util_tex); DRW_TEXTURE_FREE_SAFE(e_data.noise_tex); |