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authorCampbell Barton <ideasman42@gmail.com>2018-12-19 02:55:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-19 02:55:53 +0300
commita72220ecf097d9d23d64c5afc774fcedc353f81c (patch)
tree440b9a2b095de95d43170b38886d1bf9c7ff79dd /source/blender/draw/engines/eevee/eevee_materials.c
parentd46d8e831ce0c6a519d60cdcb4c8a5d4f5a88428 (diff)
DNA: move back-face culling to shading popover
Overlay options shouldn't be used when overlays are disabled. Move to shading popover, reported as T58070.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index f26920c2474..00b77eee19b 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1439,7 +1439,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_ViewLayerData *sld
Scene *scene = draw_ctx->scene;
GHash *material_hash = stl->g_data->material_hash;
- const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING));
+ const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
const bool is_active = (ob == draw_ctx->obact);
const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
/* For now just force fully shaded with eevee when supported. */