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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-25 20:24:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-25 21:06:12 +0300 |
commit | 42b5328c36de93576c8225071909db82a0c823fe (patch) | |
tree | 3a67dde689c21c2a371698099b8a155b63e7ed2d /source/blender/draw/engines/eevee/eevee_mist.c | |
parent | 94dd81941f17369a39ef8b6b74b4d8ed050153ed (diff) |
DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_ref
This is in order to not mix it with the incomming buffer textures.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_mist.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_mist.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_mist.c b/source/blender/draw/engines/eevee/eevee_mist.c index eaef3121a3f..1675142613d 100644 --- a/source/blender/draw/engines/eevee/eevee_mist.c +++ b/source/blender/draw/engines/eevee/eevee_mist.c @@ -113,7 +113,7 @@ void EEVEE_mist_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) /* Create Pass and shgroup. */ psl->mist_accum_ps = DRW_pass_create("Mist Accum", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE); DRWShadingGroup *grp = DRW_shgroup_create(e_data.mist_sh, psl->mist_accum_ps); - DRW_shgroup_uniform_buffer(grp, "depthBuffer", &dtxl->depth); + DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); DRW_shgroup_uniform_vec3(grp, "mistSettings", &g_data->mist_start, 1); DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL); |