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authorCampbell Barton <ideasman42@gmail.com>2019-08-14 16:29:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-14 16:32:24 +0300
commit03b2371387dcae9f801cabbc1819b1d7e3350829 (patch)
tree0300655f20a06a8e5c807b5fe6263b47c686dedb /source/blender/draw/engines/eevee/eevee_mist.c
parentbc4fe45aef7e52f9e7a2bd5e370c6791c58af832 (diff)
Cleanup: move trailing comments to avoid wrapping code
Some statements were split across multiple lines because of their trailing comments. In most cases it's clearer to put the comments above.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_mist.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_mist.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_mist.c b/source/blender/draw/engines/eevee/eevee_mist.c
index 2e56b64bd50..7209651a1d4 100644
--- a/source/blender/draw/engines/eevee/eevee_mist.c
+++ b/source/blender/draw/engines/eevee/eevee_mist.c
@@ -66,8 +66,9 @@ void EEVEE_mist_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
}
/* Create FrameBuffer. */
- DRW_texture_ensure_fullscreen_2d(
- &txl->mist_accum, GPU_R32F, 0); /* Should be enough precision for many samples. */
+
+ /* Should be enough precision for many samples. */
+ DRW_texture_ensure_fullscreen_2d(&txl->mist_accum, GPU_R32F, 0);
GPU_framebuffer_ensure_config(&fbl->mist_accum_fb,
{GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->mist_accum)});