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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-05-03 16:09:09 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-05-05 16:54:43 +0300 |
commit | b365cc017adf3a8fb36006d6cb194d28be02e6d4 (patch) | |
tree | 9707a02b1ce75c285d731f41a9d49d2ec52dcad8 /source/blender/draw/engines/eevee/eevee_motion_blur.c | |
parent | 2094b454474de25e42cd6ec1f63ebc84f50f666a (diff) |
3D Viewport: move overlay settings from collections to 3D viewport.
For some we may add per object overrides, but for most we plan to keep them
strictly per viewport settings. Display settings from the mesh still need to
be moved here, only collections were done to remove that code.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_motion_blur.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_motion_blur.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c index 31f3986a1fb..0c8f929ec0e 100644 --- a/source/blender/draw/engines/eevee/eevee_motion_blur.c +++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c @@ -114,7 +114,6 @@ int EEVEE_motion_blur_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *veda RegionView3D *rv3d = draw_ctx->rv3d; ARegion *ar = draw_ctx->ar; IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, - COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE); if (BKE_collection_engine_property_value_get_bool(props, "motion_blur_enable")) { |