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authorCampbell Barton <ideasman42@gmail.com>2018-05-22 08:48:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-22 08:48:12 +0300
commit17778ddeb7dbb95d75b61fe7f20185111d5cb2c1 (patch)
treea848b7e5c74c879abbde40f45d120655111acac6 /source/blender/draw/engines/eevee/eevee_motion_blur.c
parentac476375b1755c994cc7d160bba827e4aed73597 (diff)
Cleanup: naming
Use 'ob' prefix for objects, 'eval' suffix for evaluated data.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_motion_blur.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_motion_blur.c35
1 files changed, 19 insertions, 16 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c
index f7e0eeaa643..b2ea9ff4229 100644
--- a/source/blender/draw/engines/eevee/eevee_motion_blur.c
+++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c
@@ -121,14 +121,15 @@ int EEVEE_motion_blur_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *veda
float persmat[4][4];
float ctime = DEG_get_ctime(draw_ctx->depsgraph);
float delta = scene_eval->eevee.motion_blur_shutter;
- Object *camera_object = DEG_get_evaluated_object(draw_ctx->depsgraph, camera);
+ Object *ob_camera_eval = DEG_get_evaluated_object(draw_ctx->depsgraph, camera);
/* Current matrix */
- eevee_motion_blur_camera_get_matrix_at_time(scene,
- ar, rv3d, v3d,
- camera_object,
- ctime,
- effects->current_ndc_to_world);
+ eevee_motion_blur_camera_get_matrix_at_time(
+ scene,
+ ar, rv3d, v3d,
+ ob_camera_eval,
+ ctime,
+ effects->current_ndc_to_world);
/* Viewport Matrix */
DRW_viewport_matrix_get(persmat, DRW_MAT_PERS);
@@ -138,19 +139,21 @@ int EEVEE_motion_blur_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *veda
compare_m4m4(persmat, effects->current_ndc_to_world, 0.0001f))
{
/* Past matrix */
- eevee_motion_blur_camera_get_matrix_at_time(scene,
- ar, rv3d, v3d,
- camera_object,
- ctime - delta,
- effects->past_world_to_ndc);
+ eevee_motion_blur_camera_get_matrix_at_time(
+ scene,
+ ar, rv3d, v3d,
+ ob_camera_eval,
+ ctime - delta,
+ effects->past_world_to_ndc);
#if 0 /* for future high quality blur */
/* Future matrix */
- eevee_motion_blur_camera_get_matrix_at_time(scene,
- ar, rv3d, v3d,
- camera_object,
- ctime + delta,
- effects->future_world_to_ndc);
+ eevee_motion_blur_camera_get_matrix_at_time(
+ scene,
+ ar, rv3d, v3d,
+ ob_camera_eval,
+ ctime + delta,
+ effects->future_world_to_ndc);
#endif
invert_m4(effects->current_ndc_to_world);