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authorCampbell Barton <ideasman42@gmail.com>2021-03-21 05:18:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-03-21 05:18:20 +0300
commit6db1fb197c169633bef9b23542464f89e9c4dbe6 (patch)
tree1b8706cb2e5962b02d0034cfc470a88018a386db /source/blender/draw/engines/eevee/eevee_occlusion.c
parentb4e96550ce595a3f3c50a251033b41c2c117260a (diff)
Cleanup: spelling, doxygen comment formatting
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_occlusion.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_occlusion.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c
index 8f8317498ec..3f198063c47 100644
--- a/source/blender/draw/engines/eevee/eevee_occlusion.c
+++ b/source/blender/draw/engines/eevee/eevee_occlusion.c
@@ -158,9 +158,10 @@ void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
if ((effects->enabled_effects & EFFECT_GTAO) != 0) {
- /** Occlusion algorithm overview
+ /**
+ * Occlusion Algorithm Overview:
*
- * We separate the computation into 2 steps.
+ * We separate the computation into 2 steps.
*
* - First we scan the neighborhood pixels to find the maximum horizon angle.
* We save this angle in a RG8 array texture.