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authorDalai Felinto <dfelinto@gmail.com>2018-05-25 20:50:43 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-05-25 20:51:18 +0300
commit768706c6a58fe6b93f3534ca65d1912cbf066e68 (patch)
tree5ae0eb97b9c3276c21b1c270d2fc616c0dac2d7b /source/blender/draw/engines/eevee/eevee_occlusion.c
parenta3a069f4935f72225ad7a0dc23bfc36b9fbed079 (diff)
Fix eevee render settings not working
This was no longer working since 15c2801aac33.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_occlusion.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_occlusion.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c
index 305daef87d1..f39fbe33a71 100644
--- a/source/blender/draw/engines/eevee/eevee_occlusion.c
+++ b/source/blender/draw/engines/eevee/eevee_occlusion.c
@@ -77,7 +77,7 @@ int EEVEE_occlusion_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
- if (scene_eval->flag & SCE_EEVEE_GTAO_ENABLED) {
+ if (scene_eval->eevee.flag & SCE_EEVEE_GTAO_ENABLED) {
const float *viewport_size = DRW_viewport_size_get();
const int fs_size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
@@ -91,14 +91,14 @@ int EEVEE_occlusion_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
common_data->ao_quality = 1.0f - scene_eval->eevee.gtao_quality;
common_data->ao_settings = 1.0f; /* USE_AO */
- if (scene_eval->flag & SCE_EEVEE_GTAO_BENT_NORMALS) {
+ if (scene_eval->eevee.flag & SCE_EEVEE_GTAO_BENT_NORMALS) {
common_data->ao_settings += 2.0f; /* USE_BENT_NORMAL */
}
- if (scene_eval->flag & SCE_EEVEE_GTAO_BOUNCE) {
+ if (scene_eval->eevee.flag & SCE_EEVEE_GTAO_BOUNCE) {
common_data->ao_settings += 4.0f; /* USE_DENOISE */
}
- common_data->ao_bounce_fac = (scene_eval->flag & SCE_EEVEE_GTAO_BOUNCE) ? 1.0f : 0.0f;
+ common_data->ao_bounce_fac = (scene_eval->eevee.flag & SCE_EEVEE_GTAO_BOUNCE) ? 1.0f : 0.0f;
effects->gtao_horizons = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], GPU_RGBA8,
&draw_engine_eevee_type);
@@ -141,7 +141,7 @@ void EEVEE_occlusion_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
- if (scene_eval->flag & SCE_EEVEE_GTAO_ENABLED) {
+ if (scene_eval->eevee.flag & SCE_EEVEE_GTAO_ENABLED) {
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f};