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authorClément Foucault <foucault.clem@gmail.com>2019-05-17 16:02:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-17 19:17:23 +0300
commitec3940ab0a05e99a01b74c1c7e834e3f448a5d48 (patch)
treea16eb3a287cabb2c18884e31ec122c8016fd4b69 /source/blender/draw/engines/eevee/eevee_occlusion.c
parent97d22e12b521a04e1d8809704bfeae8d526b24a8 (diff)
Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_occlusion.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_occlusion.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c
index 577d7125641..8c1e412672e 100644
--- a/source/blender/draw/engines/eevee/eevee_occlusion.c
+++ b/source/blender/draw/engines/eevee/eevee_occlusion.c
@@ -151,7 +151,7 @@ void EEVEE_occlusion_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata
/* Accumulation pass */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE;
- psl->ao_accum_ps = DRW_pass_create("AO Accum", state);
+ DRW_PASS_CREATE(psl->ao_accum_ps, state);
DRWShadingGroup *grp = DRW_shgroup_create(e_data.gtao_debug_sh, psl->ao_accum_ps);
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
DRW_shgroup_uniform_texture_ref(grp, "maxzBuffer", &txl->maxzbuffer);
@@ -190,7 +190,7 @@ void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
* the shading stage. This let us do correct shadowing for each diffuse / specular
* lobe present in the shader using the correct normal.
*/
- psl->ao_horizon_search = DRW_pass_create("GTAO Horizon Search", DRW_STATE_WRITE_COLOR);
+ DRW_PASS_CREATE(psl->ao_horizon_search, DRW_STATE_WRITE_COLOR);
DRWShadingGroup *grp = DRW_shgroup_create(e_data.gtao_sh, psl->ao_horizon_search);
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
DRW_shgroup_uniform_texture_ref(grp, "maxzBuffer", &txl->maxzbuffer);
@@ -198,8 +198,7 @@ void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
DRW_shgroup_call(grp, quad, NULL);
- psl->ao_horizon_search_layer = DRW_pass_create("GTAO Horizon Search Layer",
- DRW_STATE_WRITE_COLOR);
+ DRW_PASS_CREATE(psl->ao_horizon_search_layer, DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_create(e_data.gtao_layer_sh, psl->ao_horizon_search_layer);
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
DRW_shgroup_uniform_texture_ref(grp, "maxzBuffer", &txl->maxzbuffer);
@@ -209,7 +208,7 @@ void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRW_shgroup_call(grp, quad, NULL);
if (G.debug_value == 6) {
- psl->ao_horizon_debug = DRW_pass_create("GTAO Horizon Debug", DRW_STATE_WRITE_COLOR);
+ DRW_PASS_CREATE(psl->ao_horizon_debug, DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_create(e_data.gtao_debug_sh, psl->ao_horizon_debug);
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
DRW_shgroup_uniform_texture_ref(grp, "maxzBuffer", &txl->maxzbuffer);