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author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-14 01:11:53 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-14 01:11:53 +0300 |
commit | e30315ba9591b4571399908850863a725d0f1a1a (patch) | |
tree | 834474a1befcc0091deead2dd1a5736052da7211 /source/blender/draw/engines/eevee/eevee_occlusion.c | |
parent | 75fc6e3b2b3f3db9f734415ff457b723664834f9 (diff) |
EEVEE: RenderPass: Fix Ambient Occlusion pass
The shader was not using the horizon texture and was trying to
trace the AO again.
Also the depth reconstruction was off because now using the maxzBuffer.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_occlusion.c')
0 files changed, 0 insertions, 0 deletions