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authorClément Foucault <foucault.clem@gmail.com>2021-03-14 01:11:53 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-03-14 01:11:53 +0300
commite30315ba9591b4571399908850863a725d0f1a1a (patch)
tree834474a1befcc0091deead2dd1a5736052da7211 /source/blender/draw/engines/eevee/eevee_occlusion.c
parent75fc6e3b2b3f3db9f734415ff457b723664834f9 (diff)
EEVEE: RenderPass: Fix Ambient Occlusion pass
The shader was not using the horizon texture and was trying to trace the AO again. Also the depth reconstruction was off because now using the maxzBuffer.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_occlusion.c')
0 files changed, 0 insertions, 0 deletions