diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-08 19:12:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-08 19:25:38 +0300 |
commit | 0983e66e03001d9f38075d3a9ee8fcaa7966a7d2 (patch) | |
tree | 88080b965d73d3cfb3c5f5809a35f97f77488966 /source/blender/draw/engines/eevee/eevee_occlusion.c | |
parent | 5db5966cdb61d5711d5c737fd8d000c69be9cf5e (diff) |
EEVEE: Occlusion: Use ScreenSpaceRay for iteration
The sampling is now optimum with every samples being at least one pixel
appart. Also use a squared repartition to improve the sampling near the
center.
This also removes the thickness heuristic since it seems to remove
a lot of details and bias the AO too much.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_occlusion.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_occlusion.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c index a3b581357e0..a7874440895 100644 --- a/source/blender/draw/engines/eevee/eevee_occlusion.c +++ b/source/blender/draw/engines/eevee/eevee_occlusion.c @@ -62,7 +62,7 @@ int EEVEE_occlusion_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) common_data->ao_dist = scene_eval->eevee.gtao_distance; common_data->ao_factor = scene_eval->eevee.gtao_factor; - common_data->ao_quality = 1.0f - scene_eval->eevee.gtao_quality; + common_data->ao_quality = scene_eval->eevee.gtao_quality; if (scene_eval->eevee.flag & SCE_EEVEE_GTAO_ENABLED) { common_data->ao_settings = 1.0f; /* USE_AO */ |