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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-17 16:02:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-17 19:17:23 +0300 |
commit | ec3940ab0a05e99a01b74c1c7e834e3f448a5d48 (patch) | |
tree | a16eb3a287cabb2c18884e31ec122c8016fd4b69 /source/blender/draw/engines/eevee/eevee_occlusion.c | |
parent | 97d22e12b521a04e1d8809704bfeae8d526b24a8 (diff) |
Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_occlusion.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_occlusion.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c index 577d7125641..8c1e412672e 100644 --- a/source/blender/draw/engines/eevee/eevee_occlusion.c +++ b/source/blender/draw/engines/eevee/eevee_occlusion.c @@ -151,7 +151,7 @@ void EEVEE_occlusion_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata /* Accumulation pass */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE; - psl->ao_accum_ps = DRW_pass_create("AO Accum", state); + DRW_PASS_CREATE(psl->ao_accum_ps, state); DRWShadingGroup *grp = DRW_shgroup_create(e_data.gtao_debug_sh, psl->ao_accum_ps); DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex()); DRW_shgroup_uniform_texture_ref(grp, "maxzBuffer", &txl->maxzbuffer); @@ -190,7 +190,7 @@ void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) * the shading stage. This let us do correct shadowing for each diffuse / specular * lobe present in the shader using the correct normal. */ - psl->ao_horizon_search = DRW_pass_create("GTAO Horizon Search", DRW_STATE_WRITE_COLOR); + DRW_PASS_CREATE(psl->ao_horizon_search, DRW_STATE_WRITE_COLOR); DRWShadingGroup *grp = DRW_shgroup_create(e_data.gtao_sh, psl->ao_horizon_search); DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex()); DRW_shgroup_uniform_texture_ref(grp, "maxzBuffer", &txl->maxzbuffer); @@ -198,8 +198,7 @@ void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); DRW_shgroup_call(grp, quad, NULL); - psl->ao_horizon_search_layer = DRW_pass_create("GTAO Horizon Search Layer", - DRW_STATE_WRITE_COLOR); + DRW_PASS_CREATE(psl->ao_horizon_search_layer, DRW_STATE_WRITE_COLOR); grp = DRW_shgroup_create(e_data.gtao_layer_sh, psl->ao_horizon_search_layer); DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex()); DRW_shgroup_uniform_texture_ref(grp, "maxzBuffer", &txl->maxzbuffer); @@ -209,7 +208,7 @@ void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DRW_shgroup_call(grp, quad, NULL); if (G.debug_value == 6) { - psl->ao_horizon_debug = DRW_pass_create("GTAO Horizon Debug", DRW_STATE_WRITE_COLOR); + DRW_PASS_CREATE(psl->ao_horizon_debug, DRW_STATE_WRITE_COLOR); grp = DRW_shgroup_create(e_data.gtao_debug_sh, psl->ao_horizon_debug); DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex()); DRW_shgroup_uniform_texture_ref(grp, "maxzBuffer", &txl->maxzbuffer); |