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authorClément Foucault <foucault.clem@gmail.com>2017-04-25 19:46:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-04-25 19:47:20 +0300
commit041a50291b73b727fdf8bc3192de2917e8563ce0 (patch)
tree4a01f82c9241b3fa3037ccdaac113d4a86be447e /source/blender/draw/engines/eevee/eevee_private.h
parent00f5c621a65b6bc9847776b2542588835fb4054c (diff)
Eevee: Make default shaders works.
- Added New Batch cache routine to get the split mesh for each material. (optimization needed) - Did some shader modifications to create default_frag and support a somwhat correct fresnel for lamps (to finish)
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 48c991aecf9..02dc32ddd9a 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -45,7 +45,8 @@ typedef struct EEVEE_PassList {
struct DRWPass *depth_pass;
struct DRWPass *depth_pass_cull;
- struct DRWPass *pass;
+ struct DRWPass *default_pass;
+ struct DRWPass *material_pass;
struct DRWPass *tonemap;
} EEVEE_PassList;
@@ -174,6 +175,7 @@ typedef struct EEVEE_LampEngineData {
typedef struct g_data{
struct DRWShadingGroup *default_lit_grp;
+ struct DRWShadingGroup *material_lit_grp;
struct DRWShadingGroup *shadow_shgrp;
struct DRWShadingGroup *depth_shgrp;
struct DRWShadingGroup *depth_shgrp_cull;