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author | Clément Foucault <foucault.clem@gmail.com> | 2017-04-20 14:07:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-04-20 14:07:51 +0300 |
commit | 3d17ece53924aae7289d279bf139ca444dd5bf82 (patch) | |
tree | 9512cb1b80c3c463ae0ea9748177eea12391a0ca /source/blender/draw/engines/eevee/eevee_private.h | |
parent | b386828671a40feea026ccefae17560e58e0d440 (diff) |
Eevee: Start Implementation of Cascaded Shadow Maps
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 97d78a7ce84..6f249ea888d 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -36,6 +36,7 @@ typedef struct EEVEE_PassList { /* Shadows */ struct DRWPass *shadow_pass; struct DRWPass *shadow_cube_pass; + struct DRWPass *shadow_cascade_pass; /* Probes */ struct DRWPass *probe_background; |