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authorClément Foucault <foucault.clem@gmail.com>2017-06-14 11:35:28 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-15 01:53:41 +0300
commit4a83f3e2a573fbaeee18898e3acb35e59c3965d5 (patch)
treecd8ed1fd023d249237b5f8a1188a2d66dfd2e155 /source/blender/draw/engines/eevee/eevee_private.h
parentfbd05d3b6afd207c4de763cfe4341a4da48e55e4 (diff)
Eevee: Disable specular when rendering probes.
This prevents weird reflections and really strong indirect lighting.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 77aa8d04278..564c9b85611 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -211,6 +211,7 @@ typedef struct EEVEE_LightProbesInfo {
float lodmax;
int shres;
int shnbr;
+ bool specular_toggle;
struct GPUTexture *backgroundtex;
/* List of probes in the scene. */
/* XXX This is fragile, can get out of sync quickly. */