diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-03-17 02:00:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-03-18 03:56:34 +0300 |
commit | b7355425cdff8f3f23e386f2817d5702b46f7bd6 (patch) | |
tree | ada38f9e06fcee6ed96eea88cc84e2fded7b50c2 /source/blender/draw/engines/eevee/eevee_private.h | |
parent | 8cad48df2801ff7e1321e477e39df8eff2f13d39 (diff) |
Eevee: Initial commit
Basic support for lamps. Only diffuse.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h new file mode 100644 index 00000000000..4e966757718 --- /dev/null +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -0,0 +1,70 @@ +/* + * Copyright 2016, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Blender Institute + * + */ + +/** \file eevee_private.h + * \ingroup DNA + */ + +struct Object; + +/* keep it under MAX_PASSES */ +typedef struct EEVEE_PassList { + struct DRWPass *pass; + struct DRWPass *tonemap; +} EEVEE_PassList; + +/* keep it under MAX_BUFFERS */ +typedef struct EEVEE_FramebufferList { + struct GPUFrameBuffer *main; /* HDR */ +} EEVEE_FramebufferList; + +/* keep it under MAX_TEXTURES */ +typedef struct EEVEE_TextureList { + struct GPUTexture *color; /* R11_G11_B10 */ +} EEVEE_TextureList; + +/* keep it under MAX_STORAGE */ +typedef struct EEVEE_StorageList { + /* Lights */ + struct EEVEE_LightsInfo *lights_info; /* Number of lights, ... */ + struct EEVEE_Light *lights_data; /* Array, Packed lights data info, duplication of what is in the Uniform Buffer in Vram */ + struct Object **lights_ref; /* List of all lights in the buffer. */ + struct GPUUniformBuffer *lights_ubo; +} EEVEE_StorageList; + +typedef struct EEVEE_LightsInfo { + int light_count; +} EEVEE_LightsInfo; + +typedef struct EEVEE_Data { + char engine_name[32]; + EEVEE_FramebufferList *fbl; + EEVEE_TextureList *txl; + EEVEE_PassList *psl; + EEVEE_StorageList *stl; +} EEVEE_Data; + +/* eevee_lights.c */ +void EEVEE_lights_init(EEVEE_StorageList *stl); +void EEVEE_lights_cache_init(EEVEE_StorageList *stl); +void EEVEE_lights_cache_add(EEVEE_StorageList *stl, struct Object *ob); +void EEVEE_lights_cache_finish(EEVEE_StorageList *stl); +void EEVEE_lights_update(EEVEE_StorageList *stl); |