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authorClément Foucault <foucault.clem@gmail.com>2019-06-14 20:12:39 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-06-14 20:17:06 +0300
commit0707177ab868f1845dba1ecfd396e58c091e89b0 (patch)
treea3ba924b06631c961eb2ec49f9e5c6ca3ac88ae8 /source/blender/draw/engines/eevee/eevee_private.h
parent486755460ab23f555036537f1ac79037d5e7ef08 (diff)
Fix T64913 Eevee: shader compilation does not reset TAA
This tracks the number of compiling shaders and just reset the TAA if previous number mismatch.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index fbbd5bc4ab3..166e8ac7473 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -840,6 +840,10 @@ typedef struct EEVEE_PrivateData {
/* Color Management */
bool use_color_render_settings;
+ /* Compiling shaders count. This is to track if a shader has finished compiling. */
+ int queued_shaders_count;
+ int queued_shaders_count_prev;
+
/* LookDev Settings */
int studiolight_index;
float studiolight_rot_z;