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authorJeroen Bakker <jbakker>2020-10-07 18:17:19 +0300
committerJeroen Bakker <jeroen@blender.org>2020-10-07 18:26:37 +0300
commit7c373555fd5de16905f52f0b60d46434ea3cbac6 (patch)
tree1a68981de0c90d2be6bd90c3acfc826e4e77e626 /source/blender/draw/engines/eevee/eevee_private.h
parentafab33e0b97cc5e5278c3e8af5490b9583c3b95c (diff)
Fix T81254: Incorrect calculation of EEVEE Transmittance Volumetrics
Regular rendering uses a custom blend mode, but render passes renders to 2 separate textures. This wasn't configured correctly inside the fragment shaders. This patch adds a switch to configure the fragment shader with the correct attachments. Backport to Blender 2.83. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D9038
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 10f3314c573..5330ea2f770 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -1119,7 +1119,7 @@ struct GPUShader *EEVEE_shaders_volumes_clear_sh_get(void);
struct GPUShader *EEVEE_shaders_volumes_scatter_sh_get(void);
struct GPUShader *EEVEE_shaders_volumes_scatter_with_lights_sh_get(void);
struct GPUShader *EEVEE_shaders_volumes_integration_sh_get(void);
-struct GPUShader *EEVEE_shaders_volumes_resolve_sh_get(void);
+struct GPUShader *EEVEE_shaders_volumes_resolve_sh_get(bool accum);
struct GPUShader *EEVEE_shaders_volumes_accum_sh_get(void);
struct GPUShader *EEVEE_shaders_ggx_lut_sh_get(void);
struct GPUShader *EEVEE_shaders_ggx_refraction_lut_sh_get(void);