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authorClément Foucault <foucault.clem@gmail.com>2019-05-13 18:56:20 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-14 11:57:03 +0300
commit8bc8a62c57f91326ab3f8850785dce5452b5d703 (patch)
treec578b9786bc3e519f36f782cd74abd77ad52b344 /source/blender/draw/engines/eevee/eevee_private.h
parent20d9cd3a1fbd763dbe002e9baf2e3ba7fbb66f2f (diff)
DRW: Refactor: Use DRWCall to accumulate per instance attributes
This is a big change that cleanup a lot of confusing code. - The instancing/batching data buffer distribution in draw_instance_data.c. - The selection & drawing code in draw_manager_exec.c - Prety much every non-meshes object drawing (object_mode.c). Most of the changes are just renaming but there still a chance a typo might have sneek through. The Batching/Instancing Shading groups are replace by DRWCallBuffers. This is cleaner and conceptually more in line with what a DRWShadingGroup should be. There is still some little confusion in draw_common.c where some function takes shgroup as input and some don't.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 3d243b70bd1..ca9314daa95 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -816,8 +816,7 @@ typedef struct EEVEE_PrivateData {
struct DRWShadingGroup *refract_depth_shgrp_cull;
struct DRWShadingGroup *refract_depth_shgrp_clip;
struct DRWShadingGroup *refract_depth_shgrp_clip_cull;
- struct DRWShadingGroup *cube_display_shgrp;
- struct DRWShadingGroup *planar_display_shgrp;
+ struct DRWCallBuffer *planar_display_shgrp;
struct GHash *material_hash;
float background_alpha; /* TODO find a better place for this. */
/* Chosen lightcache: can come from Lookdev or the viewlayer. */