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author | Campbell Barton <ideasman42@gmail.com> | 2020-06-05 07:34:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-06-05 07:34:00 +0300 |
commit | 9e96c6d05488370cd74c89b69b306da6f5e4de69 (patch) | |
tree | c443908c02f3eb6386aab015fce8d78a9bdc2798 /source/blender/draw/engines/eevee/eevee_private.h | |
parent | b2d1c4873fd5ee6244490e47836dd24c83955574 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index dbe2adef789..40008c5c364 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -180,7 +180,7 @@ enum { /* Material shader cache keys */ enum { /* HACK: This assumes the struct GPUShader will never be smaller than our variations. - * This allow us to only keep one ghash and avoid bigger keys comparissons/hashing. + * This allow us to only keep one ghash and avoid bigger keys comparisons/hashing. * We combine the GPUShader pointer with the key. */ KEY_CULL = (1 << 0), KEY_REFRACT = (1 << 1), |