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authorCampbell Barton <ideasman42@gmail.com>2020-06-05 07:34:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-06-05 07:34:00 +0300
commit9e96c6d05488370cd74c89b69b306da6f5e4de69 (patch)
treec443908c02f3eb6386aab015fce8d78a9bdc2798 /source/blender/draw/engines/eevee/eevee_private.h
parentb2d1c4873fd5ee6244490e47836dd24c83955574 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index dbe2adef789..40008c5c364 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -180,7 +180,7 @@ enum {
/* Material shader cache keys */
enum {
/* HACK: This assumes the struct GPUShader will never be smaller than our variations.
- * This allow us to only keep one ghash and avoid bigger keys comparissons/hashing.
+ * This allow us to only keep one ghash and avoid bigger keys comparisons/hashing.
* We combine the GPUShader pointer with the key. */
KEY_CULL = (1 << 0),
KEY_REFRACT = (1 << 1),