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author | Clément Foucault <foucault.clem@gmail.com> | 2019-08-12 02:47:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-08-14 14:36:56 +0300 |
commit | d5002f007e8d770dea15f0881cd9d0a4f3aaf824 (patch) | |
tree | fabe9add7890d37884e2a9bf3c6e48c01bd7ff8a /source/blender/draw/engines/eevee/eevee_private.h | |
parent | 8a338950c6ddde37ddefadd75c39d4d2efc7aee3 (diff) |
Eevee: Improve Transparent BSDF behavior
Alpha blended Transparency is now using dual source blending making it
fully compatible with cycles Transparent BSDF.
Multiply and additive blend mode can be achieved using some nodes and are
going to be removed.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 8aeddc72316..27edd44075b 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -897,7 +897,6 @@ struct GPUMaterial *EEVEE_material_mesh_get(struct Scene *scene, Material *ma, EEVEE_Data *vedata, bool use_blend, - bool use_multiply, bool use_refract, bool use_translucency, int shadow_method); |