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authorClément Foucault <foucault.clem@gmail.com>2019-08-12 02:47:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-08-14 14:36:56 +0300
commitd5002f007e8d770dea15f0881cd9d0a4f3aaf824 (patch)
treefabe9add7890d37884e2a9bf3c6e48c01bd7ff8a /source/blender/draw/engines/eevee/eevee_private.h
parent8a338950c6ddde37ddefadd75c39d4d2efc7aee3 (diff)
Eevee: Improve Transparent BSDF behavior
Alpha blended Transparency is now using dual source blending making it fully compatible with cycles Transparent BSDF. Multiply and additive blend mode can be achieved using some nodes and are going to be removed.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 8aeddc72316..27edd44075b 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -897,7 +897,6 @@ struct GPUMaterial *EEVEE_material_mesh_get(struct Scene *scene,
Material *ma,
EEVEE_Data *vedata,
bool use_blend,
- bool use_multiply,
bool use_refract,
bool use_translucency,
int shadow_method);