diff options
author | Jeroen Bakker <jbakker> | 2020-07-02 12:19:12 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-07-02 12:27:23 +0300 |
commit | ba2c039b05a84de1dccbeef71b8b2ac89a072869 (patch) | |
tree | ea652b6ebdc9d04d757042fed984bac9b7085bdc /source/blender/draw/engines/eevee/eevee_private.h | |
parent | 945d0269e32efa1e5fd4091ae0f6366031f5ed04 (diff) |
Fix T77686: EEVEE environment pass with film transparency
When the film is set to transparent the environment pass should still be
rendered solid. otherwise it renders black.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D8046
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 5005c5a8ba9..a67593773ab 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -417,7 +417,8 @@ typedef struct EEVEE_RenderPassData { int renderPassGlossyLight; int renderPassEmit; int renderPassSSSColor; - int _pad[2]; + int renderPassEnvironment; + int _pad[1]; } EEVEE_RenderPassData; /* ************ LIGHT UBO ************* */ @@ -835,6 +836,7 @@ typedef struct EEVEE_ViewLayerData { /* Material Render passes */ struct { struct GPUUniformBuffer *combined; + struct GPUUniformBuffer *environment; struct GPUUniformBuffer *diff_color; struct GPUUniformBuffer *diff_light; struct GPUUniformBuffer *spec_color; |