diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-09-13 16:03:04 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-09-13 16:05:17 +0300 |
commit | 34051fcc12f388375697dcfc6da53e9909058fe1 (patch) | |
tree | c0fdd950ad41bc75bff838f717f5f8ec66c8f185 /source/blender/draw/engines/eevee/eevee_private.h | |
parent | b404548972b771bbfb115565135afcb462588cec (diff) |
EEVEE: Fix volumetric resolve in large scenes.
On NVIDIA volumetric resolve failed for large production scenes.
The result would remove most color from the final render. The cause
seems to be a faulty driver.
This change ported the fragment shader to a compute shader which
would select a different compiler branch and didn't show the error.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 8c6d96254ae..573c29b78a1 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -1261,6 +1261,7 @@ struct GPUShader *EEVEE_shaders_volumes_scatter_sh_get(void); struct GPUShader *EEVEE_shaders_volumes_scatter_with_lights_sh_get(void); struct GPUShader *EEVEE_shaders_volumes_integration_sh_get(void); struct GPUShader *EEVEE_shaders_volumes_resolve_sh_get(bool accum); +struct GPUShader *EEVEE_shaders_volumes_resolve_comp_sh_get(bool float_target); struct GPUShader *EEVEE_shaders_volumes_accum_sh_get(void); struct GPUShader *EEVEE_shaders_ggx_lut_sh_get(void); struct GPUShader *EEVEE_shaders_ggx_refraction_lut_sh_get(void); |