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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-29 13:25:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-30 13:25:20 +0300 |
commit | 10f6450ef24ca1e99b3454c76117d877f35541fe (patch) | |
tree | e51aed473eb7bf398cab55abf47a889c087c17e4 /source/blender/draw/engines/eevee/eevee_private.h | |
parent | 501c0b1df8c2db9806481d4e4c4c59008389b426 (diff) |
Eevee: Add support for new Hair geometry system.
This now can shade actual poly strips that mimics cylinders.
This makes hair coverage exact compared to the line method and result in
smoother fading hair.
This does make the sampling a bit more exact but needs more samples to
converge properly.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 6b2e2ebfdcb..8aca79255b0 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -212,6 +212,7 @@ typedef struct EEVEE_PassList { struct DRWPass *background_pass; struct DRWPass *update_noise_pass; struct DRWPass *lookdev_pass; + struct DRWPass *hair_tf_pass; } EEVEE_PassList; typedef struct EEVEE_FramebufferList { |