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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-11 19:45:29 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-12 15:50:22 +0300 |
commit | 36a3a40033298227cfc55f59580e03863c09699d (patch) | |
tree | 133a4081e18fc000efcf9db8c2fa8ebaaa7a99bf /source/blender/draw/engines/eevee/eevee_private.h | |
parent | e51dae4af852be1d67ff04b0dc2fb448c25dc913 (diff) |
Eevee: Fix ESM not working after a certain distance
This was caused by overflow caused by the background and precision during
filtering.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 1c04dc81aad..a07f6f05f45 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -384,6 +384,7 @@ typedef struct EEVEE_ShadowRender { float clip_far; int shadow_samples_len; float shadow_samples_len_inv; + float exponent; } EEVEE_ShadowRender; /* This is just a really long bitflag with special function to access it. */ |