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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 22:04:35 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 22:04:47 +0300 |
commit | ffa461f13c5f37b658ed273876548bcb3c94b9fa (patch) | |
tree | f6b647c8642e909d81d7ce7895245148a1d0cd9e /source/blender/draw/engines/eevee/eevee_private.h | |
parent | 1b321048a7ebbb99d62c8d8e74446153ef487a59 (diff) |
Eevee: Add Filter Quality setting
This setting can be tweaked to improve glossy reflection cubemaps.
It increases the sample count for each roughness level.
This settings affect the lookdev mode quality as well.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index c18be0f43b1..5a87f782151 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -889,7 +889,7 @@ void EEVEE_lightbake_render_scene( const float pos[3], float near_clip, float far_clip); void EEVEE_lightbake_filter_glossy( EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, struct GPUTexture *rt_color, struct GPUFrameBuffer *fb, - int probe_idx, float intensity, int maxlevel, float firefly_fac); + int probe_idx, float intensity, int maxlevel, float filter_quality, float firefly_fac); void EEVEE_lightbake_filter_diffuse( EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, struct GPUTexture *rt_color, struct GPUFrameBuffer *fb, int grid_offset, float intensity); |