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authorJeroen Bakker <jeroen@blender.org>2020-09-01 11:55:12 +0300
committerJeroen Bakker <jeroen@blender.org>2020-09-01 11:57:20 +0300
commit1449ae042ef2556192e5f9b4ea85348e1fa81a3f (patch)
tree213e76b9ecfdfcd6494dfdd92d8130a581598f58 /source/blender/draw/engines/eevee/eevee_private.h
parentc78c4252669a83c90188d90df6089f6e3a7b31c6 (diff)
Cleanup: EEVEE bloom shaders
- moved to eevee_shaders - added to test suite Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8763
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index b25f21ce929..7fba0e1b8ed 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -1072,6 +1072,10 @@ void EEVEE_random_rotation_m4(int sample_ofs, float scale, float r_mat[4][4]);
void EEVEE_shaders_lightprobe_shaders_init(void);
void EEVEE_shaders_material_shaders_init(void);
struct DRWShaderLibrary *EEVEE_shader_lib_get(void);
+struct GPUShader *EEVEE_shaders_bloom_blit_get(bool high_quality);
+struct GPUShader *EEVEE_shaders_bloom_downsample_get(bool high_quality);
+struct GPUShader *EEVEE_shaders_bloom_upsample_get(bool high_quality);
+struct GPUShader *EEVEE_shaders_bloom_resolve_get(bool high_quality);
struct GPUShader *EEVEE_shaders_probe_filter_glossy_sh_get(void);
struct GPUShader *EEVEE_shaders_probe_filter_diffuse_sh_get(void);
struct GPUShader *EEVEE_shaders_probe_filter_visibility_sh_get(void);
@@ -1163,7 +1167,6 @@ void EEVEE_bloom_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_bloom_draw(EEVEE_Data *vedata);
void EEVEE_bloom_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, uint tot_samples);
void EEVEE_bloom_output_accumulate(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
-void EEVEE_bloom_free(void);
/* eevee_occlusion.c */
int EEVEE_occlusion_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);