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authorClément Foucault <foucault.clem@gmail.com>2020-08-12 19:04:08 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-12 19:06:36 +0300
commit2218b61e8ea76b6cf139b3ba76e430f60d691211 (patch)
tree0906b23c9ac74c1ebacd7235aceb5f3778a47b6d /source/blender/draw/engines/eevee/eevee_private.h
parent879ed5a165ae870c7a8967fdd0f084ea7b16ca13 (diff)
Fix T79637 Motion blur gives artifacts when changing the camera
DRW_render_set_time is calling RE_engine_frame_set will in turn calls BKE_scene_camera_switch_update. To workaround this, we get the original camera object at render init and get the evaluated version from it after each time change.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index a88eccc89a9..8d11a3e5dc1 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -920,6 +920,9 @@ typedef struct EEVEE_PrivateData {
float camtexcofac[4];
float size_orig[2];
+ /* Cached original camera when rendering for motion blur (see T79637). */
+ struct Object *cam_original_ob;
+
/* Mist Settings */
float mist_start, mist_inv_dist, mist_falloff;