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authorJeroen Bakker <jeroen@blender.org>2020-03-03 11:58:48 +0300
committerJeroen Bakker <jeroen@blender.org>2020-03-12 11:27:28 +0300
commit456595fd39c2db59be9de4652c7232a04d2322b6 (patch)
tree0bc24a147b4f8197f3c092a7570154670dc88cd0 /source/blender/draw/engines/eevee/eevee_private.h
parent0c0895e3e679a22c7bb3674a43c9e020e23c93d6 (diff)
Fix T74392: HDRI preview spheres appear in render passes and reflections
Do not render HDRI Previews when a renderpass is active Reviewed By: fclem Differential Revision: https://developer.blender.org/D7005
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h18
1 files changed, 15 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 4f5ab5f2e1f..0f084ba306b 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -125,9 +125,21 @@ extern struct DrawEngineType draw_engine_eevee_type;
} \
((void)0)
-#define LOOK_DEV_OVERLAY_ENABLED(v3d) \
- ((v3d) && (v3d->shading.type == OB_MATERIAL) && ((v3d->flag2 & V3D_HIDE_OVERLAYS) == 0) && \
- (v3d->overlay.flag & V3D_OVERLAY_LOOK_DEV))
+BLI_INLINE bool eevee_hdri_preview_overlay_enabled(View3D *v3d)
+{
+ /* Only show the HDRI Preview in Shading Preview in the Viewport. */
+ if (v3d == NULL || v3d->shading.type != OB_MATERIAL) {
+ return false;
+ }
+
+ /* Only show the HDRI Preview when viewing the Combined render pass */
+ if (v3d->shading.render_pass != SCE_PASS_COMBINED) {
+ return false;
+ }
+
+ return ((v3d->flag2 & V3D_HIDE_OVERLAYS) == 0) && (v3d->overlay.flag & V3D_OVERLAY_LOOK_DEV);
+}
+
#define USE_SCENE_LIGHT(v3d) \
((!v3d) || \
((v3d->shading.type == OB_MATERIAL) && (v3d->shading.flag & V3D_SHADING_SCENE_LIGHTS)) || \