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authorClément Foucault <foucault.clem@gmail.com>2020-08-04 20:52:18 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-05 03:26:44 +0300
commit6be8b6af4006e088ac4a2cd8c1adc8f18c04035b (patch)
treeb1fdd6632646e8cc87015294b6a394087ee54583 /source/blender/draw/engines/eevee/eevee_private.h
parentd1b3da697d814bcb35a718d2d7c660bd2120cb4b (diff)
EEVEE: LightCache: Prevent crash when using a lightcache too big
Some implementation have different maximum texture size. This patch avoid crash when texture allocation fails when: - trying to bake a lightcache too big for the OpenGL imeplementaion. - loading a cache from file that is too big for the OpenGL imeplementation.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 81a50d36e17..51831e5506d 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -29,6 +29,8 @@
#include "DNA_lightprobe_types.h"
+#include "GPU_viewport.h"
+
#include "BKE_camera.h"
struct EEVEE_ShadowCasterBuffer;
@@ -891,6 +893,7 @@ typedef struct EEVEE_Data {
EEVEE_TextureList *txl;
EEVEE_PassList *psl;
EEVEE_StorageList *stl;
+ char info[GPU_INFO_SIZE];
} EEVEE_Data;
typedef struct EEVEE_PrivateData {