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authorJeroen Bakker <jbakker>2020-07-02 12:19:12 +0300
committerJeroen Bakker <jeroen@blender.org>2020-07-02 12:27:23 +0300
commitba2c039b05a84de1dccbeef71b8b2ac89a072869 (patch)
treeea652b6ebdc9d04d757042fed984bac9b7085bdc /source/blender/draw/engines/eevee/eevee_private.h
parent945d0269e32efa1e5fd4091ae0f6366031f5ed04 (diff)
Fix T77686: EEVEE environment pass with film transparency
When the film is set to transparent the environment pass should still be rendered solid. otherwise it renders black. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8046
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 5005c5a8ba9..a67593773ab 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -417,7 +417,8 @@ typedef struct EEVEE_RenderPassData {
int renderPassGlossyLight;
int renderPassEmit;
int renderPassSSSColor;
- int _pad[2];
+ int renderPassEnvironment;
+ int _pad[1];
} EEVEE_RenderPassData;
/* ************ LIGHT UBO ************* */
@@ -835,6 +836,7 @@ typedef struct EEVEE_ViewLayerData {
/* Material Render passes */
struct {
struct GPUUniformBuffer *combined;
+ struct GPUUniformBuffer *environment;
struct GPUUniformBuffer *diff_color;
struct GPUUniformBuffer *diff_light;
struct GPUUniformBuffer *spec_color;