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authorJeroen Bakker <jeroen@blender.org>2020-09-01 12:48:37 +0300
committerJeroen Bakker <jeroen@blender.org>2020-09-02 14:03:06 +0300
commitfeb4b645d70ec8ad5c3f91a957738a9fba4054f0 (patch)
tree4868e334b328f4dbfd81ff1dff531fe2d3834efb /source/blender/draw/engines/eevee/eevee_private.h
parentd851b38185c1777287a19618c7fd103ad18e15f3 (diff)
EEVEE: Shader tests for Depth of Field
This patch moves the EEVEE depth of field shaders to eevee_shaders.c and adds them to the eevee shaders test suite. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8771
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 7fba0e1b8ed..bf346708b34 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -1076,6 +1076,9 @@ struct GPUShader *EEVEE_shaders_bloom_blit_get(bool high_quality);
struct GPUShader *EEVEE_shaders_bloom_downsample_get(bool high_quality);
struct GPUShader *EEVEE_shaders_bloom_upsample_get(bool high_quality);
struct GPUShader *EEVEE_shaders_bloom_resolve_get(bool high_quality);
+struct GPUShader *EEVEE_shaders_depth_of_field_downsample_get(bool use_alpha);
+struct GPUShader *EEVEE_shaders_depth_of_field_scatter_get(bool use_alpha);
+struct GPUShader *EEVEE_shaders_depth_of_field_resolve_get(bool use_alpha);
struct GPUShader *EEVEE_shaders_probe_filter_glossy_sh_get(void);
struct GPUShader *EEVEE_shaders_probe_filter_diffuse_sh_get(void);
struct GPUShader *EEVEE_shaders_probe_filter_visibility_sh_get(void);
@@ -1159,7 +1162,6 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob,
int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object *camera);
void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_depth_of_field_draw(EEVEE_Data *vedata);
-void EEVEE_depth_of_field_free(void);
/* eevee_bloom.c */
int EEVEE_bloom_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);