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authorHans Goudey <h.goudey@me.com>2021-03-13 17:14:22 +0300
committerHans Goudey <h.goudey@me.com>2021-03-13 17:14:22 +0300
commit9b2b6674ba18cedc836a7b50450485334d6e028d (patch)
treec72ac9dd193e333f1c5ccfd427cdee3418a310e8 /source/blender/draw/engines/eevee/eevee_private.h
parentcec588d757c7e442c86aae6d59897ac66a4cc587 (diff)
parent258b15da74ad6f734d4e9870bbe051066a9a705c (diff)
Merge branch 'master' into geometry-nodes-mesh-primitives
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 45afee31591..1ffd4a071f1 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -737,7 +737,7 @@ typedef struct EEVEE_EffectsInfo {
struct GPUTexture *ssr_normal_input; /* Textures from pool */
struct GPUTexture *ssr_specrough_input;
struct GPUTexture *ssr_hit_output;
- struct GPUTexture *ssr_pdf_output;
+ struct GPUTexture *ssr_hit_depth;
/* Temporal Anti Aliasing */
int taa_reproject_sample;
int taa_current_sample;
@@ -854,8 +854,8 @@ typedef struct EEVEE_EffectsInfo {
* - Arrays of vec2/vec3 are padded as arrays of vec4.
* - sizeof(bool) == sizeof(int) in GLSL so use int in C */
typedef struct EEVEE_CommonUniformBuffer {
- float prev_persmat[4][4]; /* mat4 */
- float hiz_uv_scale[4]; /* vec4 */
+ float prev_persmat[4][4]; /* mat4 */
+ float hiz_uv_scale[2], ssr_uv_scale[2]; /* vec4 */
/* Ambient Occlusion */
/* -- 16 byte aligned -- */
float ao_dist, pad1, ao_factor, pad2; /* vec4 */