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author | Hans Goudey <h.goudey@me.com> | 2021-03-13 17:14:22 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-03-13 17:14:22 +0300 |
commit | 9b2b6674ba18cedc836a7b50450485334d6e028d (patch) | |
tree | c72ac9dd193e333f1c5ccfd427cdee3418a310e8 /source/blender/draw/engines/eevee/eevee_private.h | |
parent | cec588d757c7e442c86aae6d59897ac66a4cc587 (diff) | |
parent | 258b15da74ad6f734d4e9870bbe051066a9a705c (diff) |
Merge branch 'master' into geometry-nodes-mesh-primitives
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 45afee31591..1ffd4a071f1 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -737,7 +737,7 @@ typedef struct EEVEE_EffectsInfo { struct GPUTexture *ssr_normal_input; /* Textures from pool */ struct GPUTexture *ssr_specrough_input; struct GPUTexture *ssr_hit_output; - struct GPUTexture *ssr_pdf_output; + struct GPUTexture *ssr_hit_depth; /* Temporal Anti Aliasing */ int taa_reproject_sample; int taa_current_sample; @@ -854,8 +854,8 @@ typedef struct EEVEE_EffectsInfo { * - Arrays of vec2/vec3 are padded as arrays of vec4. * - sizeof(bool) == sizeof(int) in GLSL so use int in C */ typedef struct EEVEE_CommonUniformBuffer { - float prev_persmat[4][4]; /* mat4 */ - float hiz_uv_scale[4]; /* vec4 */ + float prev_persmat[4][4]; /* mat4 */ + float hiz_uv_scale[2], ssr_uv_scale[2]; /* vec4 */ /* Ambient Occlusion */ /* -- 16 byte aligned -- */ float ao_dist, pad1, ao_factor, pad2; /* vec4 */ |