diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 16:08:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 17:43:40 +0300 |
commit | 9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch) | |
tree | 63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/draw/engines/eevee/eevee_private.h | |
parent | 05f970847e12ce30e8c4c624677d94ae239ce2bc (diff) |
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index ab297620afe..a922ec7cd7d 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -44,12 +44,12 @@ struct RenderLayer; extern struct DrawEngineType draw_engine_eevee_type; /* Minimum UBO is 16384 bytes */ -#define MAX_PROBE 128 /* TODO : find size by dividing UBO max size by probe data size */ -#define MAX_GRID 64 /* TODO : find size by dividing UBO max size by grid data size */ -#define MAX_PLANAR 16 /* TODO : find size by dividing UBO max size by grid data size */ -#define MAX_LIGHT 128 /* TODO : find size by dividing UBO max size by light data size */ +#define MAX_PROBE 128 /* TODO: find size by dividing UBO max size by probe data size. */ +#define MAX_GRID 64 /* TODO: find size by dividing UBO max size by grid data size. */ +#define MAX_PLANAR 16 /* TODO: find size by dividing UBO max size by grid data size. */ +#define MAX_LIGHT 128 /* TODO: find size by dividing UBO max size by light data size. */ #define MAX_CASCADE_NUM 4 -#define MAX_SHADOW 128 /* TODO : Make this depends on GL_MAX_ARRAY_TEXTURE_LAYERS */ +#define MAX_SHADOW 128 /* TODO: Make this depends on #GL_MAX_ARRAY_TEXTURE_LAYERS. */ #define MAX_SHADOW_CASCADE 8 #define MAX_SHADOW_CUBE (MAX_SHADOW - MAX_CASCADE_NUM * MAX_SHADOW_CASCADE) #define MAX_BLOOM_STEP 16 @@ -238,7 +238,7 @@ typedef struct EEVEE_PlanarReflection { float clip_edge_y_pos, clip_edge_y_neg; float facing_scale, facing_bias, clipsta, pad; float reflectionmat[4][4]; /* Used for sampling the texture. */ - float mtx[4][4]; /* Not used in shader. TODO move elsewhere. */ + float mtx[4][4]; /* Not used in shader. TODO: move elsewhere. */ } EEVEE_PlanarReflection; /* --------------------------------------- */ @@ -1000,7 +1000,7 @@ typedef struct EEVEE_PrivateData { struct DRWShadingGroup *shadow_accum_shgrp; struct DRWCallBuffer *planar_display_shgrp; struct GHash *material_hash; - float background_alpha; /* TODO find a better place for this. */ + float background_alpha; /* TODO: find a better place for this. */ /* Chosen lightcache: can come from Lookdev or the viewlayer. */ struct LightCache *light_cache; /* For planar probes */ |