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authorClément Foucault <foucault.clem@gmail.com>2020-03-12 03:33:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-03-12 03:33:56 +0300
commit8751af6d1902f7f81e3f5de5f71018b47ad099d9 (patch)
tree74118b1a114894bb9e3d82cc181d74c17c6cb6ad /source/blender/draw/engines/eevee/eevee_private.h
parent27e0998a8a86f825e5b6d24ee1443a2d8fbc8759 (diff)
EEVEE: Bump minimum probe level to make rough reflection more precise
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index d266b7793c4..4f5ab5f2e1f 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -138,7 +138,7 @@ extern struct DrawEngineType draw_engine_eevee_type;
((v3d->shading.type == OB_RENDER) && \
((v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER) == 0))))
-#define MIN_CUBE_LOD_LEVEL 1
+#define MIN_CUBE_LOD_LEVEL 3
#define MAX_PLANAR_LOD_LEVEL 9
/* All the renderpasses that use the GPUMaterial for accumulation */