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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-06 20:58:35 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-07 00:06:18 +0300 |
commit | 4f59e4bddcb0c06e441adf68a5f252a4e5b4b260 (patch) | |
tree | e20c1698a3c89796b70597124a9609f2206b69fb /source/blender/draw/engines/eevee/eevee_private.h | |
parent | 3dcaca93a050eebf68e9b86e2c110476b7b9979c (diff) |
Fix T78452 EEVEE: Motion Blur: Crash when using camera switching
This was caused by the ViewLayer being freed with all its
engine data.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_private.h')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 2f54c839d80..14ee1915412 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -1285,6 +1285,9 @@ bool EEVEE_render_init(EEVEE_Data *vedata, void EEVEE_render_view_sync(EEVEE_Data *vedata, struct RenderEngine *engine, struct Depsgraph *depsgraph); +void EEVEE_render_modules_init(EEVEE_Data *vedata, + struct RenderEngine *engine, + struct Depsgraph *depsgraph); void EEVEE_render_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata); void EEVEE_render_cache(void *vedata, struct Object *ob, |