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authorHans Goudey <h.goudey@me.com>2020-08-12 21:19:05 +0300
committerHans Goudey <h.goudey@me.com>2020-08-12 21:19:05 +0300
commit31705201dddebf7e3be5c4533b89f380aad1ede1 (patch)
tree53c8be86b15e9ebd96dd60cad52e6acac8ce2324 /source/blender/draw/engines/eevee/eevee_render.c
parentea4c327c977223922c41c889fa2bd51403409dca (diff)
parent337b6d075880ea44ff5183804a387dc98673ffb9 (diff)
Merge branch 'master' into active-fcurve-keyframe
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c46
1 files changed, 26 insertions, 20 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 787fc16a7da..21a4013e309 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -53,11 +53,9 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
EEVEE_StorageList *stl = vedata->stl;
EEVEE_TextureList *txl = vedata->txl;
EEVEE_FramebufferList *fbl = vedata->fbl;
- EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
Scene *scene = DEG_get_evaluated_scene(depsgraph);
const float *size_orig = DRW_viewport_size_get();
float size_final[2];
- float camtexcofac[4];
/* Init default FB and render targets:
* In render mode the default framebuffer is not generated
@@ -75,6 +73,7 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
g_data->valid_double_buffer = 0;
copy_v2_v2(g_data->size_orig, size_orig);
+ float *camtexcofac = g_data->camtexcofac;
if (scene->eevee.flag & SCE_EEVEE_OVERSCAN) {
g_data->overscan = scene->eevee.overscan / 100.0f;
g_data->overscan_pixels = roundf(max_ff(size_orig[0], size_orig[1]) * g_data->overscan);
@@ -94,8 +93,10 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
copy_v4_fl4(camtexcofac, 1.0f, 1.0f, 0.0f, 0.0f);
}
- int final_res[2] = {size_orig[0] + g_data->overscan_pixels * 2.0f,
- size_orig[1] + g_data->overscan_pixels * 2.0f};
+ const int final_res[2] = {
+ size_orig[0] + g_data->overscan_pixels * 2.0f,
+ size_orig[1] + g_data->overscan_pixels * 2.0f,
+ };
int max_dim = max_ii(final_res[0], final_res[1]);
if (max_dim > GPU_max_texture_size()) {
@@ -125,19 +126,23 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
GPU_framebuffer_ensure_config(&fbl->main_color_fb,
{GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->color)});
- /* Alloc common ubo data. */
- if (sldata->common_ubo == NULL) {
- sldata->common_ubo = DRW_uniformbuffer_create(sizeof(sldata->common_data),
- &sldata->common_data);
- }
+ /* Camera could change because of Motion blur. */
+ g_data->cam_original_ob = RE_GetCamera(engine->re);
- EEVEE_render_view_sync(vedata, engine, depsgraph);
+ return true;
+}
+void EEVEE_render_modules_init(EEVEE_Data *vedata,
+ RenderEngine *engine,
+ struct Depsgraph *depsgraph)
+{
+ EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
+ EEVEE_StorageList *stl = vedata->stl;
+ EEVEE_PrivateData *g_data = vedata->stl->g_data;
+ EEVEE_FramebufferList *fbl = vedata->fbl;
/* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */
- struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
-
- DRWView *view = (DRWView *)DRW_view_default_get();
- DRW_view_camtexco_set(view, camtexcofac);
+ struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, g_data->cam_original_ob);
+ EEVEE_render_view_sync(vedata, engine, depsgraph);
/* `EEVEE_renderpasses_init` will set the active render passes used by `EEVEE_effects_init`.
* `EEVEE_effects_init` needs to go second for TAA. */
@@ -146,8 +151,6 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
EEVEE_materials_init(sldata, vedata, stl, fbl);
EEVEE_shadows_init(sldata);
EEVEE_lightprobes_init(sldata, vedata);
-
- return true;
}
void EEVEE_render_view_sync(EEVEE_Data *vedata, RenderEngine *engine, struct Depsgraph *depsgraph)
@@ -157,10 +160,10 @@ void EEVEE_render_view_sync(EEVEE_Data *vedata, RenderEngine *engine, struct Dep
/* Set the pers & view matrix. */
float winmat[4][4], viewmat[4][4], viewinv[4][4];
/* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */
- struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
+ struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, g_data->cam_original_ob);
RE_GetCameraWindow(engine->re, ob_camera_eval, winmat);
- RE_GetCameraWindowWithOverscan(engine->re, winmat, g_data->overscan);
+ RE_GetCameraWindowWithOverscan(engine->re, g_data->overscan, winmat);
RE_GetCameraModelMatrix(engine->re, ob_camera_eval, viewinv);
invert_m4_m4(viewmat, viewinv);
@@ -169,10 +172,13 @@ void EEVEE_render_view_sync(EEVEE_Data *vedata, RenderEngine *engine, struct Dep
DRW_view_reset();
DRW_view_default_set(view);
DRW_view_set_active(view);
+
+ DRW_view_camtexco_set(view, g_data->camtexcofac);
}
void EEVEE_render_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
+ EEVEE_view_layer_data_ensure();
EEVEE_bloom_cache_init(sldata, vedata);
EEVEE_depth_of_field_cache_init(sldata, vedata);
EEVEE_effects_cache_init(sldata, vedata);
@@ -523,10 +529,10 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
}
while (render_samples < tot_sample && !RE_engine_test_break(engine)) {
- float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ const float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float clear_depth = 1.0f;
uint clear_stencil = 0x00;
- uint primes[3] = {2, 3, 7};
+ const uint primes[3] = {2, 3, 7};
double offset[3] = {0.0, 0.0, 0.0};
double r[3];