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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-01 20:32:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-01 20:39:18 +0300 |
commit | 20c1edf59285e807b56516c6b9a09da59e5ff140 (patch) | |
tree | 6d2924aa7cbeea52e0a030db836de5b0dfc60a27 /source/blender/draw/engines/eevee/eevee_render.c | |
parent | 52f1510613e5bda25b7fe68a8632763434a012db (diff) |
Eevee: Shadows: Only tag as shadow caster if a shadow is cast.
This leads to great improvement if the scene have moving objects without
shadows (shadows disabled in the material panel).
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_render.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index 317d211c4e6..5c4744987dd 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -149,9 +149,9 @@ void EEVEE_render_cache( } if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT)) { - EEVEE_materials_cache_populate(vedata, sldata, ob); + bool cast_shadow; - const bool cast_shadow = true; + EEVEE_materials_cache_populate(vedata, sldata, ob, &cast_shadow); if (cast_shadow) { EEVEE_lights_cache_shcaster_object_add(sldata, ob); |