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authorClément Foucault <foucault.clem@gmail.com>2018-10-11 14:19:49 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-10-11 14:20:00 +0300
commit3f0873fa1e48e277f85801ca03c344bed4a77320 (patch)
tree179b4e703e82410c009ef538a9743ac953debad1 /source/blender/draw/engines/eevee/eevee_render.c
parentc901ebcd21e620c049c33ced7daff8cafd127805 (diff)
Eevee: Fix blank output if scene complexity is high
Encountered on Nvidia + Linux, it seems that doing everything all at once can make the driver give up the whole command list and return nothing as the output of the render.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 000649f42ac..e24142e3f71 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -549,6 +549,9 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
/* Post Process */
EEVEE_draw_effects(sldata, vedata);
+ /* XXX Seems to fix TDR issue with NVidia drivers on linux. */
+ glFinish();
+
RE_engine_update_progress(engine, (float)(render_samples++) / (float)tot_sample);
}