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authorClément Foucault <foucault.clem@gmail.com>2019-03-29 01:24:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-03-29 01:24:25 +0300
commit7cbd1b0c98cc974b8cfb4f92da19249346062319 (patch)
treea492277810aed21b6da48530d982e925d5317b8a /source/blender/draw/engines/eevee/eevee_render.c
parent4d71b655ec05d4fcee72d4606e97a3e146804054 (diff)
Eevee: Render: Reduce debug print amount to not decrease perf
This is to fix the slowdown issue experienced on windows when rendering from command line. Fix T59649 Eevee in command-line batch mode is slow with particles/duplis
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c17
1 files changed, 12 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 158b008bc14..07be0ad750d 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -169,7 +169,10 @@ void EEVEE_render_cache(
}
}
- if (engine) {
+ /* Don't print dupli objects as this can be very verbose and
+ * increase the render time on Windows because of slow windows term.
+ * (see T59649) */
+ if (engine && (ob->base_flag & BASE_FROM_DUPLI) == 0) {
char info[42];
BLI_snprintf(info, sizeof(info), "Syncing %s", ob->id.name + 2);
RE_engine_update_stats(engine, NULL, info);
@@ -524,13 +527,17 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
DRW_viewport_matrix_override_set(g_data->viewinv, DRW_MAT_VIEWINV);
/* Refresh Probes */
- RE_engine_update_stats(engine, NULL, "Updating Probes");
EEVEE_lightprobes_refresh(sldata, vedata);
EEVEE_lightprobes_refresh_planar(sldata, vedata);
- char info[42];
- BLI_snprintf(info, sizeof(info), "Rendering %u / %u samples", render_samples + 1, tot_sample);
- RE_engine_update_stats(engine, NULL, info);
+ /* Don't print every samples as it can lead to bad performance. (see T59649) */
+ if ((render_samples % 25) == 0 ||
+ (render_samples + 1) == tot_sample)
+ {
+ char info[42];
+ BLI_snprintf(info, sizeof(info), "Rendering %u / %u samples", render_samples + 1, tot_sample);
+ RE_engine_update_stats(engine, NULL, info);
+ }
/* Refresh Shadows */
EEVEE_lights_update(sldata, vedata);