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author | Clément Foucault <foucault.clem@gmail.com> | 2019-08-12 02:47:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-08-14 14:36:56 +0300 |
commit | d5002f007e8d770dea15f0881cd9d0a4f3aaf824 (patch) | |
tree | fabe9add7890d37884e2a9bf3c6e48c01bd7ff8a /source/blender/draw/engines/eevee/eevee_render.c | |
parent | 8a338950c6ddde37ddefadd75c39d4d2efc7aee3 (diff) |
Eevee: Improve Transparent BSDF behavior
Alpha blended Transparency is now using dual source blending making it
fully compatible with cycles Transparent BSDF.
Multiply and additive blend mode can be achieved using some nodes and are
going to be removed.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_render.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index ebd13ef1cf5..f840fa23bd2 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -628,7 +628,11 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl /* Mist output */ EEVEE_mist_output_accumulate(sldata, vedata); /* Transparent */ + GPU_framebuffer_texture_attach(fbl->main_color_fb, dtxl->depth, 0, 0); + GPU_framebuffer_bind(fbl->main_color_fb); DRW_draw_pass(psl->transparent_pass); + GPU_framebuffer_bind(fbl->main_fb); + GPU_framebuffer_texture_detach(fbl->main_color_fb, dtxl->depth); /* Result Z */ eevee_render_result_z(rl, viewname, rect, vedata, sldata); /* Post Process */ |