diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-30 17:02:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-30 17:39:26 +0300 |
commit | eb7188802daf5909351d8a3c01b68303b655c1bc (patch) | |
tree | 137c2c43be509c07efa96ba49c63b5632974cceb /source/blender/draw/engines/eevee/eevee_render.c | |
parent | 41431eacfa1afc66533f5d27cc21dfa58024e26c (diff) |
DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.
Because:
- Less redundancy.
- Better suffixes.
Also a few modification to GPU_texture_create_* to simplify the API:
- make the format explicit to the texture creation process.
- remove the component count as it's specified in the GPUTextureFormat.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_render.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index 6d9824f7ca9..317d211c4e6 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -62,8 +62,8 @@ void EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph * DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); /* TODO 32 bit depth */ - DRW_texture_ensure_fullscreen_2D(&dtxl->depth, DRW_TEX_DEPTH_24_STENCIL_8, 0); - DRW_texture_ensure_fullscreen_2D(&txl->color, DRW_TEX_RGBA_32, DRW_TEX_FILTER | DRW_TEX_MIPMAP); + DRW_texture_ensure_fullscreen_2D(&dtxl->depth, GPU_DEPTH24_STENCIL8, 0); + DRW_texture_ensure_fullscreen_2D(&txl->color, GPU_RGBA32F, DRW_TEX_FILTER | DRW_TEX_MIPMAP); GPU_framebuffer_ensure_config(&dfbl->default_fb, { GPU_ATTACHMENT_TEXTURE(dtxl->depth), |