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authorClément Foucault <foucault.clem@gmail.com>2020-08-12 19:16:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-12 19:16:47 +0300
commit240ac779d585520a7dcea6a623b2e2ae082fb6f1 (patch)
tree36a803efd9ed3754e4e71d004c1351a1c44759a3 /source/blender/draw/engines/eevee/eevee_render.c
parent77e40708c2ce91cfa27930a0250c5602ec0e93ec (diff)
parent2218b61e8ea76b6cf139b3ba76e430f60d691211 (diff)
Merge branch 'blender-v2.90-release'
# Conflicts: # source/blender/draw/engines/eevee/eevee_motion_blur.c
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 62698bc5da3..21a4013e309 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -126,6 +126,9 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
GPU_framebuffer_ensure_config(&fbl->main_color_fb,
{GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->color)});
+ /* Camera could change because of Motion blur. */
+ g_data->cam_original_ob = RE_GetCamera(engine->re);
+
return true;
}
@@ -135,9 +138,10 @@ void EEVEE_render_modules_init(EEVEE_Data *vedata,
{
EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
EEVEE_StorageList *stl = vedata->stl;
+ EEVEE_PrivateData *g_data = vedata->stl->g_data;
EEVEE_FramebufferList *fbl = vedata->fbl;
/* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */
- struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
+ struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, g_data->cam_original_ob);
EEVEE_render_view_sync(vedata, engine, depsgraph);
/* `EEVEE_renderpasses_init` will set the active render passes used by `EEVEE_effects_init`.
@@ -156,7 +160,7 @@ void EEVEE_render_view_sync(EEVEE_Data *vedata, RenderEngine *engine, struct Dep
/* Set the pers & view matrix. */
float winmat[4][4], viewmat[4][4], viewinv[4][4];
/* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */
- struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
+ struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, g_data->cam_original_ob);
RE_GetCameraWindow(engine->re, ob_camera_eval, winmat);
RE_GetCameraWindowWithOverscan(engine->re, g_data->overscan, winmat);