diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-11-08 18:47:33 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-11-28 11:12:28 +0300 |
commit | 320d8ab1556f1bc76cd9f654476250aebdec101e (patch) | |
tree | c627f82f76ddc6286ad21b98d54eb4a81cf51b63 /source/blender/draw/engines/eevee/eevee_render.c | |
parent | ffcf39e3b5dbe7f12d04a350c629055ad21d40ce (diff) |
EEVEE: Viewport Renderpasses
This patch will allow the user to select the EEVEE renderpass to be
shown in the viewport by default the combined pass will be shown.
Limitations:
* Viewport rendering stores the result in a `RenderResult`. RenderResult
is not aware of the type of data it holds. In many places where RenderResult
is used it is assumed that it stores a combined pass and the display+view
transform are applied.
I will propose to fix this in a future patch. But that is still being
designed and discussed.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D6319
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_render.c | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index 9a7d170c9ea..ba5704f14e5 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -485,16 +485,12 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl DRW_draw_pass(psl->refract_depth_pass); DRW_draw_pass(psl->refract_depth_pass_cull); DRW_draw_pass(psl->refract_pass); - /* Subsurface output */ - EEVEE_subsurface_output_accumulate(sldata, vedata); - /* Occlusion output */ - EEVEE_occlusion_output_accumulate(sldata, vedata); /* Result NORMAL */ eevee_render_result_normal(rl, viewname, rect, vedata, sldata); /* Volumetrics Resolve Opaque */ EEVEE_volumes_resolve(sldata, vedata); - /* Mist output */ - EEVEE_mist_output_accumulate(sldata, vedata); + /* Subsurface output, Occlusion output, Mist output */ + EEVEE_renderpasses_output_accumulate(sldata, vedata); /* Transparent */ GPU_framebuffer_texture_attach(fbl->main_color_fb, dtxl->depth, 0, 0); GPU_framebuffer_bind(fbl->main_color_fb); |