diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-15 18:41:36 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-17 00:57:59 +0300 |
commit | 32e57fe4e76576c9fd628486d0845fd83bb8c51f (patch) | |
tree | 3c33531e22e91ff289bcec9e7edb699f7c817e99 /source/blender/draw/engines/eevee/eevee_render.c | |
parent | d63c181887ab2b9ae5e2359d58f65883ce8a849e (diff) |
GPUFramebuffer: Fix wrong stencil clearing
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_render.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index bc1bd97bdde..80d8c066a44 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -466,7 +466,7 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl while (render_samples < tot_sample && !RE_engine_test_break(engine)) { float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float clear_depth = 1.0f; - uint clear_stencil = 0xFF; + uint clear_stencil = 0x00; uint primes[3] = {2, 3, 7}; double offset[3] = {0.0, 0.0, 0.0}; double r[3]; |