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authorClément Foucault <foucault.clem@gmail.com>2018-02-03 02:00:19 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-02-03 04:19:10 +0300
commit36b259fa889afebce390f98862ea243e617aa989 (patch)
treeb8c5710da7207276052a3fcff65864e2f9f2ad1b /source/blender/draw/engines/eevee/eevee_render.c
parent39706a0a3df552b2d6759cc12c07b6af59269649 (diff)
Eevee: Render: Add ambient occlusion pass support.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c38
1 files changed, 38 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 51e8fa241d0..68d575df11c 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -318,6 +318,35 @@ static void eevee_render_result_mist(
}
}
+static void eevee_render_result_occlusion(
+ RenderResult *rr, const char *viewname,
+ EEVEE_Data *vedata, EEVEE_ViewLayerData *UNUSED(sldata))
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ ViewLayer *view_layer = draw_ctx->view_layer;
+
+ if (vedata->fbl->ao_accum_fb == NULL) {
+ /* AO is not enabled. */
+ return;
+ }
+
+ if ((view_layer->passflag & SCE_PASS_AO) != 0) {
+ RenderLayer *rl = rr->layers.first;
+ RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_AO, viewname);
+
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+ float render_samples = (float)BKE_collection_engine_property_value_get_int(props, "taa_render_samples");
+
+ DRW_framebuffer_bind(vedata->fbl->ao_accum_fb);
+ DRW_framebuffer_read_data(rr->xof, rr->yof, rr->rectx, rr->recty, 3, 0, rp->rect);
+
+ /* This is the accumulated color. Divide by the number of samples. */
+ for (int i = 0; i < rr->rectx * rr->recty * 3; i += 3) {
+ rp->rect[i] = rp->rect[i+1] = rp->rect[i+2] = min_ff(1.0f, rp->rect[i] / render_samples);
+ }
+ }
+}
+
static void eevee_render_draw_background(EEVEE_Data *vedata)
{
EEVEE_TextureList *txl = vedata->txl;
@@ -373,6 +402,10 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct D
EEVEE_mist_output_init(sldata, vedata);
}
+ if ((view_layer->passflag & SCE_PASS_AO) != 0) {
+ EEVEE_occlusion_output_init(sldata, vedata);
+ }
+
/* Init render result. */
const char *viewname = RE_GetActiveRenderView(engine->re);
const float *render_size = DRW_viewport_size_get();
@@ -431,7 +464,10 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct D
DRW_draw_pass(psl->refract_depth_pass);
DRW_draw_pass(psl->refract_depth_pass_cull);
DRW_draw_pass(psl->refract_pass);
+ /* Subsurface output */
EEVEE_subsurface_output_accumulate(sldata, vedata);
+ /* Occlusion output */
+ EEVEE_occlusion_output_accumulate(sldata, vedata);
/* Result NORMAL */
eevee_render_result_normal(rr, viewname, vedata, sldata);
/* Volumetrics Resolve Opaque */
@@ -450,6 +486,7 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct D
eevee_render_result_combined(rr, viewname, vedata, sldata);
eevee_render_result_subsurface(rr, viewname, vedata, sldata);
eevee_render_result_mist(rr, viewname, vedata, sldata);
+ eevee_render_result_occlusion(rr, viewname, vedata, sldata);
RE_engine_end_result(engine, rr, false, false, false);
}
@@ -471,6 +508,7 @@ void EEVEE_render_update_passes(RenderEngine *engine, Scene *scene, ViewLayer *v
CHECK_PASS(Z, 1, "Z");
CHECK_PASS(MIST, 1, "Z");
CHECK_PASS(NORMAL, 3, "XYZ");
+ CHECK_PASS(AO, 3, "RGB");
CHECK_PASS(SUBSURFACE_COLOR, 3, "RGB");
CHECK_PASS(SUBSURFACE_DIRECT, 3, "RGB");