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authorCampbell Barton <ideasman42@gmail.com>2019-01-04 11:08:09 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-04 11:08:09 +0300
commit670b2944f4bdbb8efec9ac7d18e58c0b36aa1f44 (patch)
tree77aee9fd6d37cbce0fdedde4edc99fd187cdcb3d /source/blender/draw/engines/eevee/eevee_render.c
parent2bee48301342570e24c9c58f3d9732d8c2090e6f (diff)
Cleanup: indentation (right shift)
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c77
1 files changed, 42 insertions, 35 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 45bfba09890..eddebdbec4c 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -209,11 +209,12 @@ static void eevee_render_result_combined(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname);
GPU_framebuffer_bind(vedata->stl->effects->final_fb);
- GPU_framebuffer_read_color(vedata->stl->effects->final_fb,
- vedata->stl->g_data->overscan_pixels + rect->xmin,
- vedata->stl->g_data->overscan_pixels + rect->ymin,
- BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
- 4, 0, rp->rect);
+ GPU_framebuffer_read_color(
+ vedata->stl->effects->final_fb,
+ vedata->stl->g_data->overscan_pixels + rect->xmin,
+ vedata->stl->g_data->overscan_pixels + rect->ymin,
+ BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+ 4, 0, rp->rect);
/* Premult alpha */
int pixels_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect);
@@ -238,11 +239,12 @@ static void eevee_render_result_subsurface(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_SUBSURFACE_COLOR, viewname);
GPU_framebuffer_bind(vedata->fbl->sss_accum_fb);
- GPU_framebuffer_read_color(vedata->fbl->sss_accum_fb,
- vedata->stl->g_data->overscan_pixels + rect->xmin,
- vedata->stl->g_data->overscan_pixels + rect->ymin,
- BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
- 3, 1, rp->rect);
+ GPU_framebuffer_read_color(
+ vedata->fbl->sss_accum_fb,
+ vedata->stl->g_data->overscan_pixels + rect->xmin,
+ vedata->stl->g_data->overscan_pixels + rect->ymin,
+ BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+ 3, 1, rp->rect);
/* This is the accumulated color. Divide by the number of samples. */
for (int i = 0; i < rp->rectx * rp->recty * 3; i++) {
@@ -254,11 +256,12 @@ static void eevee_render_result_subsurface(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_SUBSURFACE_DIRECT, viewname);
GPU_framebuffer_bind(vedata->fbl->sss_accum_fb);
- GPU_framebuffer_read_color(vedata->fbl->sss_accum_fb,
- vedata->stl->g_data->overscan_pixels + rect->xmin,
- vedata->stl->g_data->overscan_pixels + rect->ymin,
- BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
- 3, 0, rp->rect);
+ GPU_framebuffer_read_color(
+ vedata->fbl->sss_accum_fb,
+ vedata->stl->g_data->overscan_pixels + rect->xmin,
+ vedata->stl->g_data->overscan_pixels + rect->ymin,
+ BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+ 3, 0, rp->rect);
/* This is the accumulated color. Divide by the number of samples. */
for (int i = 0; i < rp->rectx * rp->recty * 3; i++) {
@@ -289,11 +292,12 @@ static void eevee_render_result_normal(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_NORMAL, viewname);
GPU_framebuffer_bind(vedata->fbl->main_fb);
- GPU_framebuffer_read_color(vedata->fbl->main_fb,
- g_data->overscan_pixels + rect->xmin,
- g_data->overscan_pixels + rect->ymin,
- BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
- 3, 1, rp->rect);
+ GPU_framebuffer_read_color(
+ vedata->fbl->main_fb,
+ g_data->overscan_pixels + rect->xmin,
+ g_data->overscan_pixels + rect->ymin,
+ BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+ 3, 1, rp->rect);
/* Convert Eevee encoded normals to Blender normals. */
for (int i = 0; i < rp->rectx * rp->recty * 3; i += 3) {
@@ -336,11 +340,12 @@ static void eevee_render_result_z(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_Z, viewname);
GPU_framebuffer_bind(vedata->fbl->main_fb);
- GPU_framebuffer_read_depth(vedata->fbl->main_fb,
- g_data->overscan_pixels + rect->xmin,
- g_data->overscan_pixels + rect->ymin,
- BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
- rp->rect);
+ GPU_framebuffer_read_depth(
+ vedata->fbl->main_fb,
+ g_data->overscan_pixels + rect->xmin,
+ g_data->overscan_pixels + rect->ymin,
+ BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+ rp->rect);
bool is_persp = DRW_viewport_is_persp_get();
@@ -373,11 +378,12 @@ static void eevee_render_result_mist(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_MIST, viewname);
GPU_framebuffer_bind(vedata->fbl->mist_accum_fb);
- GPU_framebuffer_read_color(vedata->fbl->mist_accum_fb,
- vedata->stl->g_data->overscan_pixels + rect->xmin,
- vedata->stl->g_data->overscan_pixels + rect->ymin,
- BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
- 1, 0, rp->rect);
+ GPU_framebuffer_read_color(
+ vedata->fbl->mist_accum_fb,
+ vedata->stl->g_data->overscan_pixels + rect->xmin,
+ vedata->stl->g_data->overscan_pixels + rect->ymin,
+ BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+ 1, 0, rp->rect);
/* This is the accumulated color. Divide by the number of samples. */
for (int i = 0; i < rp->rectx * rp->recty; i++) {
@@ -402,11 +408,12 @@ static void eevee_render_result_occlusion(
RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_AO, viewname);
GPU_framebuffer_bind(vedata->fbl->ao_accum_fb);
- GPU_framebuffer_read_color(vedata->fbl->ao_accum_fb,
- vedata->stl->g_data->overscan_pixels + rect->xmin,
- vedata->stl->g_data->overscan_pixels + rect->ymin,
- BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
- 3, 0, rp->rect);
+ GPU_framebuffer_read_color(
+ vedata->fbl->ao_accum_fb,
+ vedata->stl->g_data->overscan_pixels + rect->xmin,
+ vedata->stl->g_data->overscan_pixels + rect->ymin,
+ BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
+ 3, 0, rp->rect);
/* This is the accumulated color. Divide by the number of samples. */
for (int i = 0; i < rp->rectx * rp->recty * 3; i += 3) {