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authorClément Foucault <foucault.clem@gmail.com>2019-08-22 17:04:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-09-05 18:37:50 +0300
commitd8aaf25c23fa10ee121dc4fdd1cafe544bcca355 (patch)
treeb5a16157beac22e4b474c699c1ce25f3d8c5be51 /source/blender/draw/engines/eevee/eevee_render.c
parentca58936f2ff2b14a649722be20d98f8fa35831ff (diff)
Eevee: Shadow map refactor
Reviewed By: brecht Differential Revision: http://developer.blender.org/D5659
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_render.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index f840fa23bd2..da957239f42 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -133,7 +133,7 @@ void EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
/* EEVEE_effects_init needs to go first for TAA */
EEVEE_effects_init(sldata, vedata, ob_camera_eval, false);
EEVEE_materials_init(sldata, stl, fbl);
- EEVEE_lights_init(sldata);
+ EEVEE_shadows_init(sldata);
EEVEE_lightprobes_init(sldata, vedata);
/* INIT CACHE */
@@ -198,7 +198,7 @@ void EEVEE_render_cache(void *vedata,
}
if (cast_shadow) {
- EEVEE_lights_cache_shcaster_object_add(sldata, ob);
+ EEVEE_shadows_caster_register(sldata, ob);
}
}
@@ -478,7 +478,8 @@ static void eevee_render_draw_background(EEVEE_Data *vedata)
GPU_ATTACHMENT_LEAVE,
GPU_ATTACHMENT_TEXTURE(stl->effects->ssr_normal_input),
GPU_ATTACHMENT_TEXTURE(stl->effects->ssr_specrough_input),
- GPU_ATTACHMENT_TEXTURE(stl->effects->sss_data),
+ GPU_ATTACHMENT_TEXTURE(stl->effects->sss_irradiance),
+ GPU_ATTACHMENT_TEXTURE(stl->effects->sss_radius),
GPU_ATTACHMENT_TEXTURE(stl->effects->sss_albedo)});
GPU_framebuffer_bind(fbl->main_fb);
}
@@ -582,8 +583,8 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
EEVEE_lightprobes_refresh_planar(sldata, vedata);
/* Refresh Shadows */
- EEVEE_lights_update(sldata, vedata);
- EEVEE_draw_shadows(sldata, vedata, stl->effects->taa_view);
+ EEVEE_shadows_update(sldata, vedata);
+ EEVEE_shadows_draw(sldata, vedata, stl->effects->taa_view);
/* Set matrices. */
DRW_view_set_active(stl->effects->taa_view);
@@ -605,9 +606,7 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl
/* Shading pass */
eevee_render_draw_background(vedata);
GPU_framebuffer_bind(fbl->main_fb);
- EEVEE_draw_default_passes(psl);
- DRW_draw_pass(psl->material_pass);
- DRW_draw_pass(psl->material_pass_cull);
+ EEVEE_materials_draw_opaque(sldata, psl);
EEVEE_subsurface_data_render(sldata, vedata);
/* Effects pre-transparency */
EEVEE_subsurface_compute(sldata, vedata);