diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 14:55:13 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 17:44:58 +0300 |
commit | da741013a1e1b2e7c4f61a9486588253a457afd2 (patch) | |
tree | b491c53eadf1fcc07e2a326d000b1c94fbf07f48 /source/blender/draw/engines/eevee/eevee_renderpasses.c | |
parent | 55401fbb3d0daa82c999e388c2b5b87e7113b091 (diff) |
EEVEE: GLSL refactor/cleanup
- add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code
complexity and duplication.
- split bsdf_common_lib.glsl into multiple sub library which are now shared
with other engines.
- the surface shader code is now more organised and have its own files.
- change default world to use a material nodetree and make lookdev shader
more clear.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D8306
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_renderpasses.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_renderpasses.c | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_renderpasses.c b/source/blender/draw/engines/eevee/eevee_renderpasses.c index be771d7cf42..089d8b7a287 100644 --- a/source/blender/draw/engines/eevee/eevee_renderpasses.c +++ b/source/blender/draw/engines/eevee/eevee_renderpasses.c @@ -199,12 +199,10 @@ void EEVEE_renderpasses_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *ve EEVEE_RENDERPASSES_WITH_POST_PROCESSING) > 0; if (needs_post_processing) { if (e_data.postprocess_sh == NULL) { - char *frag_str = BLI_string_joinN(datatoc_common_view_lib_glsl, - datatoc_common_uniforms_lib_glsl, - datatoc_bsdf_common_lib_glsl, - datatoc_renderpass_postprocess_frag_glsl); - e_data.postprocess_sh = DRW_shader_create_fullscreen(frag_str, NULL); - MEM_freeN(frag_str); + DRWShaderLibrary *lib = EEVEE_shader_lib_get(); + + e_data.postprocess_sh = DRW_shader_create_fullscreen_with_shaderlib( + datatoc_renderpass_postprocess_frag_glsl, lib, NULL); } DRW_PASS_CREATE(psl->renderpass_pass, DRW_STATE_WRITE_COLOR); |