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author | Campbell Barton <ideasman42@gmail.com> | 2019-06-12 02:04:10 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-06-12 02:43:49 +0300 |
commit | 6529d20d79a5e55696a2fa48150055d3e4a942dd (patch) | |
tree | 314f21fd4c91f8a5558cfe34e04f6ce1e50d3c98 /source/blender/draw/engines/eevee/eevee_screen_raytrace.c | |
parent | 8ce93ef6ae5169297aca67f5439503c3b25dc707 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_screen_raytrace.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_screen_raytrace.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c index 26cdf62f989..7b80daf8ed6 100644 --- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c +++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c @@ -209,7 +209,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v * - First pass Trace rays across the depth buffer. The hit position and pdf are * recorded in a RGBA16F render target for each ray (sample). * - * - We downsample the previous frame color buffer. + * - We down-sample the previous frame color buffer. * * - For each final pixel, we gather neighbors rays and choose a color buffer * mipmap for each ray using its pdf. (filtered importance sampling) |